Crazy Eddie's GUI System  ${CEGUI_VERSION}
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GamePlate Struct Reference
+ Collaboration diagram for GamePlate:

Public Member Functions

 GamePlate (HUDDemo *hudDemo)
 
void update (float timeSinceLastUpdate)
 
int getPoints ()
 

Public Attributes

CEGUI::Windowd_window
 
bool d_isComingFromRight
 
bool d_isDestroyed