28 #ifndef _CEGUIOpenGL3ShaderManager_h_
29 #define _CEGUIOpenGL3ShaderManager_h_
31 #include "CEGUI/Base.h"
32 #include "CEGUI/RendererModules/OpenGL/GL.h"
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
49 SHADER_ID_STANDARDSHADER,
62 void loadShader(GLuint
id, std::string vertexShader, std::string fragmentShader);
64 void initialiseShaders();
65 void deinitialiseShaders();
69 typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType;
70 shaderContainerType d_shaders;
72 bool d_shadersInitialised;
Definition: cegui/include/CEGUI/MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: cegui/include/CEGUI/Affector.h:42
Definition: cegui/include/CEGUI/RendererModules/OpenGL/Shader.h:43
Definition: cegui/include/CEGUI/RendererModules/OpenGL/ShaderManager.h:54