Crazy Eddie's GUI System
${CEGUI_VERSION}
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Public Member Functions | |
virtual void | fireEvent (::CEGUI::String const &name,::CEGUI::EventArgs &args,::CEGUI::String const &eventNamespace="") |
void | default_fireEvent (::CEGUI::String const &name,::CEGUI::EventArgs &args,::CEGUI::String const &eventNamespace="") |
void | fireEvent_impl (::CEGUI::String const &name,::CEGUI::EventArgs &args) |
::CEGUI::ScriptModule * | getScriptModule () const |
virtual ::CEGUI::RefCounted < CEGUI::BoundSlot > | subscribeScriptedEvent (::CEGUI::String const &name,::CEGUI::String const &subscriber_name) |
::CEGUI::RefCounted < CEGUI::BoundSlot > | default_subscribeScriptedEvent (::CEGUI::String const &name,::CEGUI::String const &subscriber_name) |
virtual ::CEGUI::RefCounted < CEGUI::BoundSlot > | subscribeScriptedEvent (::CEGUI::String const &name, unsigned int group,::CEGUI::String const &subscriber_name) |
::CEGUI::RefCounted < CEGUI::BoundSlot > | default_subscribeScriptedEvent (::CEGUI::String const &name, unsigned int group,::CEGUI::String const &subscriber_name) |
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WindowManager (void) | |
Constructs a new WindowManager object. More... | |
~WindowManager (void) | |
Destructor for WindowManager objects. More... | |
Window * | createWindow (const String &type, const String &name="") |
Creates a new Window object of the specified type, and gives it the specified unique name. More... | |
void | destroyWindow (Window *window) |
Destroy the specified Window object. More... | |
void | destroyAllWindows (void) |
Destroys all Window objects within the system. More... | |
bool | isAlive (const Window *window) const |
return whether Window is alive. | |
Window * | loadLayoutFromContainer (const RawDataContainer &source, PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML. More... | |
Window * | loadLayoutFromFile (const String &filename, const String &resourceGroup="", PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML file. More... | |
Window * | loadLayoutFromString (const String &source, PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML. More... | |
bool | isDeadPoolEmpty (void) const |
Return whether the window dead pool is empty. More... | |
void | cleanDeadPool (void) |
Permanently destroys any windows placed in the dead pool. More... | |
void | writeLayoutToStream (const Window &window, OutStream &out_stream) const |
Writes a full XML window layout, starting at the given Window to the given OutStream. More... | |
String | getLayoutAsString (const Window &window) const |
Writes a full XML window layout, starting at the given Window and returns the result as string. More... | |
void | saveLayoutToFile (const Window &window, const String &filename) const |
Save a full XML window layout, starting at the given Window, to a file with the given file name. More... | |
void | lock () |
Put WindowManager into the locked state. More... | |
void | unlock () |
Put WindowManager into the unlocked state. More... | |
bool | isLocked () const |
Returns whether WindowManager is currently in the locked state. More... | |
WindowIterator | getIterator (void) const |
Return a WindowManager::WindowIterator object to iterate over the currently defined Windows. | |
void | DEBUG_dumpWindowNames (String zone) const |
Outputs the names of ALL existing windows to log (DEBUG function). More... | |
WindowManager (void) | |
Constructs a new WindowManager object. More... | |
~WindowManager (void) | |
Destructor for WindowManager objects. More... | |
Window * | createWindow (const String &type, const String &name="") |
Creates a new Window object of the specified type, and gives it the specified unique name. More... | |
void | destroyWindow (Window *window) |
Destroy the specified Window object. More... | |
void | destroyAllWindows (void) |
Destroys all Window objects within the system. More... | |
bool | isAlive (const Window *window) const |
return whether Window is alive. | |
Window * | loadLayoutFromContainer (const RawDataContainer &source, PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML. More... | |
Window * | loadLayoutFromFile (const String &filename, const String &resourceGroup="", PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML file. More... | |
Window * | loadLayoutFromString (const String &source, PropertyCallback *callback=0, void *userdata=0) |
Creates a set of windows (a GUI layout) from the information in the specified XML. More... | |
bool | isDeadPoolEmpty (void) const |
Return whether the window dead pool is empty. More... | |
void | cleanDeadPool (void) |
Permanently destroys any windows placed in the dead pool. More... | |
void | writeLayoutToStream (const Window &window, OutStream &out_stream) const |
Writes a full XML window layout, starting at the given Window to the given OutStream. More... | |
String | getLayoutAsString (const Window &window) const |
Writes a full XML window layout, starting at the given Window and returns the result as string. More... | |
void | saveLayoutToFile (const Window &window, const String &filename) const |
Save a full XML window layout, starting at the given Window, to a file with the given file name. More... | |
void | lock () |
Put WindowManager into the locked state. More... | |
void | unlock () |
Put WindowManager into the unlocked state. More... | |
bool | isLocked () const |
Returns whether WindowManager is currently in the locked state. More... | |
WindowIterator | getIterator (void) const |
Return a WindowManager::WindowIterator object to iterate over the currently defined Windows. | |
void | DEBUG_dumpWindowNames (String zone) const |
Outputs the names of ALL existing windows to log (DEBUG function). More... | |
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EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Additional Inherited Members | |
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typedef bool | PropertyCallback (Window *window, String &propname, String &propvalue, void *userdata) |
Function type that is used as a callback when loading layouts from XML; the function is called for each Property element encountered. More... | |
typedef ConstVectorIterator < WindowVector > | WindowIterator |
typedef bool | PropertyCallback (Window *window, String &propname, String &propvalue, void *userdata) |
Function type that is used as a callback when loading layouts from XML; the function is called for each Property element encountered. More... | |
typedef ConstVectorIterator < WindowVector > | WindowIterator |
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typedef ConstMapIterator < EventMap > | EventIterator |
typedef ConstMapIterator < EventMap > | EventIterator |
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static const String & | getDefaultResourceGroup () |
Returns the default resource group currently set for layouts. More... | |
static void | setDefaultResourceGroup (const String &resourceGroup) |
Sets the default resource group to be used when loading layouts. More... | |
static const String & | getDefaultResourceGroup () |
Returns the default resource group currently set for layouts. More... | |
static void | setDefaultResourceGroup (const String &resourceGroup) |
Sets the default resource group to be used when loading layouts. More... | |
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static WindowManager & | getSingleton (void) |
static WindowManager & | getSingleton (void) |
static WindowManager * | getSingletonPtr (void) |
static WindowManager * | getSingletonPtr (void) |
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static const String | GeneratedWindowNameBase |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventWindowCreated |
static const String | EventWindowDestroyed |
static const String | GUILayoutSchemaName |
Filename of the XML schema used for validating GUILayout files. | |
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typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
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void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
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EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
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static WindowManager * | ms_Singleton |