# filelist

dirname: /usr/lib/piglit/tests/spec/glsl-1.50/execution
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filenames:
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dirname: /usr/lib/.build-id/ef
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dirname: /usr/lib/.build-id/8f
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dirname: /usr/lib/piglit/tests/spec/nv_fill_rectangle/execution
filetypes: fffffffff
filenames:
  gs-lines-ignore-fill-rect.shader_test/gs-points-ignore-fill-rect.shader_test/gs-tris-with-fill-rect.shader_test/lines-ignore-fill-rect.shader_test/points-ignore-fill-rect.shader_test/tes-isolines-ignore-fill-rect.shader_test/tes-tris-in-point-mode-ignore-fill-rect.shader_test/tes-tris-with-fill-rect.shader_test/tris-with-fill-rect.shader_test


dirname: /usr/lib/.build-id/9d
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/execution/variable-indexing
filenames:
  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filetypes:
[cell repeats an earlier one in this file: 216 characters]


filetypes: fffffffffffffffff
dirname:
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filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_enhanced_layouts/linker/block-member-locations
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filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_explicit_attrib_location/1.10/compiler
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filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler
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filetypes:
[cell repeats an earlier one in this file: 180 characters]


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filetypes:
[cell repeats an earlier one in this file: 348 characters]


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  fs-abs-double.shader_test/fs-abs-dvec2.shader_test/fs-abs-dvec3.shader_test/fs-abs-dvec4.shader_test/fs-ceil-double.shader_test/fs-ceil-dvec2.shader_test/fs-ceil-dvec3.shader_test/fs-ceil-dvec4.shader_test/fs-clamp-double-double-double.shader_test/fs-clamp-dvec2-double-double.shader_test/fs-clamp-dvec2-dvec2-dvec2.shader_test/fs-clamp-dvec3-double-double.shader_test/fs-clamp-dvec3-dvec3-dvec3.shader_test/fs-clamp-dvec4-double-double.shader_test/fs-clamp-dvec4-dvec4-dvec4.shader_test/fs-cross-dvec3-dvec3.shader_test/fs-determinant-dmat2.shader_test/fs-determinant-dmat3.shader_test/fs-determinant-dmat4.shader_test/fs-distance-double-double.shader_test/fs-distance-dvec2-dvec2.shader_test/fs-distance-dvec3-dvec3.shader_test/fs-distance-dvec4-dvec4.shader_test/fs-dot-double-double.shader_test/fs-dot-dvec2-dvec2.shader_test/fs-dot-dvec3-dvec3.shader_test/fs-dot-dvec4-dvec4.shader_test/fs-equal-dvec2-dvec2.shader_test/fs-equal-dvec3-dvec3.shader_test/fs-equal-dvec4-dvec4.shader_test/fs-faceforward-double-double-double.shader_test/fs-faceforward-dvec2-dvec2-dvec2.shader_test/fs-faceforward-dvec3-dvec3-dvec3.shader_test/fs-faceforward-dvec4-dvec4-dvec4.shader_test/fs-floor-double.shader_test/fs-floor-dvec2.shader_test/fs-floor-dvec3.shader_test/fs-floor-dvec4.shader_test/fs-fract-double.shader_test/fs-fract-dvec2.shader_test/fs-fract-dvec3.shader_test/fs-fract-dvec4.shader_test/fs-greaterThan-dvec2-dvec2.shader_test/fs-greaterThan-dvec3-dvec3.shader_test/fs-greaterThan-dvec4-dvec4.shader_test/fs-greaterThanEqual-dvec2-dvec2.shader_test/fs-greaterThanEqual-dvec3-dvec3.shader_test/fs-greaterThanEqual-dvec4-dvec4.shader_test/fs-inverse-dmat2.shader_test/fs-inverse-dmat3.shader_test/fs-inverse-dmat4.shader_test/fs-inversesqrt-double.shader_test/fs-inversesqrt-dvec2.shader_test/fs-inversesqrt-dvec3.shader_test/fs-inversesqrt-dvec4.shader_test/fs-length-double.shader_test/fs-length-dvec2.shader_test/fs-length-dvec3.shader_test/fs-length-dvec4.shader_test/fs-lessThan-dvec2-dvec2.shader_test/fs-lessThan-dvec3-dvec3.shader_test/fs-lessThan-dvec4-dvec4.shader_test/fs-lessThanEqual-dvec2-dvec2.shader_test/fs-lessThanEqual-dvec3-dvec3.shader_test/fs-lessThanEqual-dvec4-dvec4.shader_test/fs-matrixCompMult-dmat2-dmat2.shader_test/fs-matrixCompMult-dmat2x3-dmat2x3.shader_test/fs-matrixCompMult-dmat2x4-dmat2x4.shader_test/fs-matrixCompMult-dmat3-dmat3.shader_test/fs-matrixCompMult-dmat3x2-dmat3x2.shader_test/fs-matrixCompMult-dmat3x4-dmat3x4.shader_test/fs-matrixCompMult-dmat4-dmat4.shader_test/fs-matrixCompMult-dmat4x2-dmat4x2.shader_test/fs-matrixCompMult-dmat4x3-dmat4x3.shader_test/fs-max-double-double.shader_test/fs-max-dvec2-double.shader_test/fs-max-dvec2-dvec2.shader_test/fs-max-dvec3-double.shader_test/fs-max-dvec3-dvec3.shader_test/fs-max-dvec4-double.shader_test/fs-max-dvec4-dvec4.shader_test/fs-min-double-double.shader_test/fs-min-dvec2-double.shader_test/fs-min-dvec2-dvec2.shader_test/fs-min-dvec3-double.shader_test/fs-min-dvec3-dvec3.shader_test/fs-min-dvec4-double.shader_test/fs-min-dvec4-dvec4.shader_test/fs-mix-double-double-bool.shader_test/fs-mix-double-double-double.shader_test/fs-mix-dvec2-dvec2-bvec2.shader_test/fs-mix-dvec2-dvec2-double.shader_test/fs-mix-dvec2-dvec2-dvec2.shader_test/fs-mix-dvec3-dvec3-bvec3.shader_test/fs-mix-dvec3-dvec3-double.shader_test/fs-mix-dvec3-dvec3-dvec3.shader_test/fs-mix-dvec4-dvec4-bvec4.shader_test/fs-mix-dvec4-dvec4-double.shader_test/fs-mix-dvec4-dvec4-dvec4.shader_test/fs-mod-double-double.shader_test/fs-mod-dvec2-double.shader_test/fs-mod-dvec2-dvec2.shader_test/fs-mod-dvec3-double.shader_test/fs-mod-dvec3-dvec3.shader_test/fs-mod-dvec4-double.shader_test/fs-mod-dvec4-dvec4.shader_test/fs-normalize-double.shader_test/fs-normalize-dvec2.shader_test/fs-normalize-dvec3.shader_test/fs-normalize-dvec4.shader_test/fs-notEqual-dvec2-dvec2.shader_test/fs-notEqual-dvec3-dvec3.shader_test/fs-notEqual-dvec4-dvec4.shader_test/fs-op-add-dmat2-dmat2.shader_test/fs-op-add-dmat2-double.shader_test/fs-op-add-dmat2x3-dmat2x3.shader_test/fs-op-add-dmat2x3-double.shader_test/fs-op-add-dmat2x4-dmat2x4.shader_test/fs-op-add-dmat2x4-double.shader_test/fs-op-add-dmat3-dmat3.shader_test/fs-op-add-dmat3-double.shader_test/fs-op-add-dmat3x2-dmat3x2.shader_test/fs-op-add-dmat3x2-double.shader_test/fs-op-add-dmat3x4-dmat3x4.shader_test/fs-op-add-dmat3x4-double.shader_test/fs-op-add-dmat4-dmat4.shader_test/fs-op-add-dmat4-double.shader_test/fs-op-add-dmat4x2-dmat4x2.shader_test/fs-op-add-dmat4x2-double.shader_test/fs-op-add-dmat4x3-dmat4x3.shader_test/fs-op-add-dmat4x3-double.shader_test/fs-op-add-double-dmat2.shader_test/fs-op-add-double-dmat2x3.shader_test/fs-op-add-double-dmat2x4.shader_test/fs-op-add-double-dmat3.shader_test/fs-op-add-double-dmat3x2.shader_test/fs-op-add-double-dmat3x4.shader_test/fs-op-add-double-dmat4.shader_test/fs-op-add-double-dmat4x2.shader_test/fs-op-add-double-dmat4x3.shader_test/fs-op-add-double-double.shader_test/fs-op-add-double-dvec2.shader_test/fs-op-add-double-dvec3.sh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3.shader_test/fs-op-sub-double-dmat2x4.shader_test/fs-op-sub-double-dmat3.shader_test/fs-op-sub-double-dmat3x2.shader_test/fs-op-sub-double-dmat3x4.shader_test/fs-op-sub-double-dmat4.shader_test/fs-op-sub-double-dmat4x2.shader_test/fs-op-sub-double-dmat4x3.shader_test/fs-op-sub-double-double.shader_test/fs-op-sub-double-dvec2.shader_test/fs-op-sub-double-dvec3.shader_test/fs-op-sub-double-dvec4.shader_test/fs-op-sub-dvec2-double.shader_test/fs-op-sub-dvec2-dvec2.shader_test/fs-op-sub-dvec3-double.shader_test/fs-op-sub-dvec3-dvec3.shader_test/fs-op-sub-dvec4-double.shader_test/fs-op-sub-dvec4-dvec4.shader_test/fs-outerProduct-dvec2-dvec2.shader_test/fs-outerProduct-dvec2-dvec3.shader_test/fs-outerProduct-dvec2-dvec4.shader_test/fs-outerProduct-dvec3-dvec2.shader_test/fs-outerProduct-dvec3-dvec3.shader_test/fs-outerProduct-dvec3-dvec4.shader_test/fs-outerProduct-dvec4-dvec2.shader_test/fs-outerProduct-dvec4-dvec3.shader_test/fs-outerProduct-dvec4-dvec4.shader_test/fs-reflect-double-double.shader_test/fs-reflect-dvec2-dvec2.shader_test/fs-reflect-dvec3-dvec3.shader_test/fs-reflect-dvec4-dvec4.shader_test/fs-refract-double-double-double.shader_test/fs-refract-dvec2-dvec2-double.shader_test/fs-refract-dvec3-dvec3-double.shader_test/fs-refract-dvec4-dvec4-double.shader_test/fs-round-double.shader_test/fs-round-dvec2.shader_test/fs-round-dvec3.shader_test/fs-round-dvec4.shader_test/fs-roundEven-double.shader_test/fs-roundEven-dvec2.shader_test/fs-roundEven-dvec3.shader_test/fs-roundEven-dvec4.shader_test/fs-sign-double.shader_test/fs-sign-dvec2.shader_test/fs-sign-dvec3.shader_test/fs-sign-dvec4.shader_test/fs-smoothstep-double-double-double.shader_test/fs-smoothstep-double-double-dvec2.shader_test/fs-smoothstep-double-double-dvec3.shader_test/fs-smoothstep-double-double-dvec4.shader_test/fs-smoothstep-dvec2-dvec2-dvec2.shader_test/fs-smoothstep-dvec3-dvec3-dvec3.shader_test/fs-smoothstep-dvec4-dvec4-dvec4.shader_test/fs-sqrt-double.shader_test/fs-sqrt-dvec2.shader_test/fs-sqrt-dvec3.shader_test/fs-sqrt-dvec4.shader_test/fs-step-double-double.shader_test/fs-step-double-dvec2.shader_test/fs-step-double-dvec3.shader_test/fs-step-double-dvec4.shader_test/fs-step-dvec2-dvec2.shader_test/fs-step-dvec3-dvec3.shader_test/fs-step-dvec4-dvec4.shader_test/fs-transpose-dmat2.shader_test/fs-transpose-dmat2x3.shader_test/fs-transpose-dmat2x4.shader_test/fs-transpose-dmat3.shader_test/fs-transpose-dmat3x2.shader_test/fs-transpose-dmat3x4.shader_test/fs-transpose-dmat4.shader_test/fs-transpose-dmat4x2.shader_test/fs-transpose-dmat4x3.shader_test/fs-trunc-double.shader_test/fs-trunc-dvec2.shader_test/fs-trunc-dvec3.shader_test/fs-trunc-dvec4.shader_test/gs-abs-double.shader_test/gs-abs-dvec2.shader_test/gs-abs-dvec3.shader_test/gs-abs-dvec4.shader_test/gs-ceil-double.shader_test/gs-ceil-dvec2.shader_test/gs-ceil-dvec3.shader_test/gs-ceil-dvec4.shader_test/gs-clamp-double-double-double.shader_test/gs-clamp-dvec2-double-double.shader_test/gs-clamp-dvec2-dvec2-dvec2.shader_test/gs-clamp-dvec3-double-double.shader_test/gs-clamp-dvec3-dvec3-dvec3.shader_test/gs-clamp-dvec4-double-double.shader_test/gs-clamp-dvec4-dvec4-dvec4.shader_test/gs-cross-dvec3-dvec3.shader_test/gs-determinant-dmat2.shader_test/gs-determinant-dmat3.shader_test/gs-determinant-dmat4.shader_test/gs-distance-double-double.shader_test/gs-distance-dvec2-dvec2.shader_test/gs-distance-dvec3-dvec3.shader_test/gs-distance-dvec4-dvec4.shader_test/gs-dot-double-double.shader_test/gs-dot-dvec2-dvec2.shader_test/gs-dot-dvec3-dvec3.shader_test/gs-dot-dvec4-dvec4.shader_test/gs-equal-dvec2-dvec2.shader_test/gs-equal-dvec3-dvec3.shader_test/gs-equal-dvec4-dvec4.shader_test/gs-faceforward-double-double-double.shader_test/gs-faceforward-dvec2-dvec2-dvec2.shader_test/gs-faceforward-dvec3-dvec3-dvec3.shader_test/gs-faceforward-dvec4-dvec4-dvec4.shader_test/gs-floor-double.shader_test/gs-floor-dvec2.shader_test/gs-floor-dvec3.shader_test/gs-floor-dvec4.shader_test/gs-fract-double.shader_test/gs-fract-dvec2.shader_test/gs-fract-dvec3.shader_test/gs-fract-dvec4.shader_test/gs-greaterThan-dvec2-dvec2.shader_test/gs-greaterThan-dvec3-dvec3.shader_test/gs-greaterThan-dvec4-dvec4.shader_test/gs-greaterThanEqual-dvec2-dvec2.shader_test/gs-greaterThanEqual-dvec3-dvec3.shader_test/gs-greaterThanEqual-dvec4-dvec4.shader_test/gs-inverse-dmat2.shader_test/gs-inverse-dmat3.shader_test/gs-inverse-dmat4.shader_test/gs-inversesqrt-double.shader_test/gs-inversesqrt-dvec2.shader_test/gs-inversesqrt-dvec3.shader_test/gs-inversesqrt-dvec4.shader_test/gs-length-double.shader_test/gs-length-dvec2.shader_test/gs-length-dvec3.shader_test/gs-length-dvec4.shader_test/gs-lessThan-dvec2-dvec2.shader_test/gs-lessThan-dvec3-dvec3.shader_test/gs-lessThan-dvec4-dvec4.shader_test/gs-lessThanEqual-dvec2-dvec2.shader_test/gs-lessThanEqual-dvec3-dvec3.shader_test/gs-lessThanEqual-dvec4-dvec4.shader_test/gs-matrixCompMult-dmat2-dmat2.shader_test/gs-matrixCompMult-dmat2x3-dmat2x3.shader_test/gs-matrixCompMult-dmat2x4-dm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abs-int.frag/abs-int.vert/abs-ivec2.frag/abs-ivec2.vert/abs-ivec3.frag/abs-ivec3.vert/abs-ivec4.frag/abs-ivec4.vert/acosh-float.frag/acosh-float.vert/acosh-vec2.frag/acosh-vec2.vert/acosh-vec3.frag/acosh-vec3.vert/acosh-vec4.frag/acosh-vec4.vert/asinh-float.frag/asinh-float.vert/asinh-vec2.frag/asinh-vec2.vert/asinh-vec3.frag/asinh-vec3.vert/asinh-vec4.frag/asinh-vec4.vert/atanh-float.frag/atanh-float.vert/atanh-vec2.frag/atanh-vec2.vert/atanh-vec3.frag/atanh-vec3.vert/atanh-vec4.frag/atanh-vec4.vert/clamp-int-int-int.frag/clamp-int-int-int.vert/clamp-ivec2-int-int.frag/clamp-ivec2-int-int.vert/clamp-ivec2-ivec2-ivec2.frag/clamp-ivec2-ivec2-ivec2.vert/clamp-ivec3-int-int.frag/clamp-ivec3-int-int.vert/clamp-ivec3-ivec3-ivec3.frag/clamp-ivec3-ivec3-ivec3.vert/clamp-ivec4-int-int.frag/clamp-ivec4-int-int.vert/clamp-ivec4-ivec4-ivec4.frag/clamp-ivec4-ivec4-ivec4.vert/clamp-uint-uint-uint.frag/clamp-uint-uint-uint.vert/clamp-uvec2-uint-uint.frag/clamp-uvec2-uint-uint.vert/clamp-uvec2-uvec2-uvec2.frag/clamp-uvec2-uvec2-uvec2.vert/clamp-uvec3-uint-uint.frag/clamp-uvec3-uint-uint.vert/clamp-uvec3-uvec3-uvec3.frag/clamp-uvec3-uvec3-uvec3.vert/clamp-uvec4-uint-uint.frag/clamp-uvec4-uint-uint.vert/clamp-uvec4-uvec4-uvec4.frag/clamp-uvec4-uvec4-uvec4.vert/cosh-float.frag/cosh-float.vert/cosh-vec2.frag/cosh-vec2.vert/cosh-vec3.frag/cosh-vec3.vert/cosh-vec4.frag/cosh-vec4.vert/equal-uvec2-uvec2.frag/equal-uvec2-uvec2.vert/equal-uvec3-uvec3.frag/equal-uvec3-uvec3.vert/equal-uvec4-uvec4.frag/equal-uvec4-uvec4.vert/greaterThan-uvec2-uvec2.frag/greaterThan-uvec2-uvec2.vert/greaterThan-uvec3-uvec3.frag/greaterThan-uvec3-uvec3.vert/greaterThan-uvec4-uvec4.frag/greaterThan-uvec4-uvec4.vert/greaterThanEqual-uvec2-uvec2.frag/greaterThanEqual-uvec2-uvec2.vert/greaterThanEqual-uvec3-uvec3.frag/greaterThanEqual-uvec3-uvec3.vert/greaterThanEqual-uvec4-uvec4.frag/greaterThanEqual-uvec4-uvec4.vert/lessThan-uvec2-uvec2.frag/lessThan-uvec2-uvec2.vert/lessThan-uvec3-uvec3.frag/lessThan-uvec3-uvec3.vert/lessThan-uvec4-uvec4.frag/lessThan-uvec4-uvec4.vert/lessThanEqual-uvec2-uvec2.frag/lessThanEqual-uvec2-uvec2.vert/lessThanEqual-uvec3-uvec3.frag/lessThanEqual-uvec3-uvec3.vert/lessThanEqual-uvec4-uvec4.frag/lessThanEqual-uvec4-uvec4.vert/max-int-int.frag/max-int-int.vert/max-ivec2-int.frag/max-ivec2-int.vert/max-ivec2-ivec2.frag/max-ivec2-ivec2.vert/max-ivec3-int.frag/max-ivec3-int.vert/max-ivec3-ivec3.frag/max-ivec3-ivec3.vert/max-ivec4-int.frag/max-ivec4-int.vert/max-ivec4-ivec4.frag/max-ivec4-ivec4.vert/max-uint-uint.frag/max-uint-uint.vert/max-uvec2-uint.frag/max-uvec2-uint.vert/max-uvec2-uvec2.frag/max-uvec2-uvec2.vert/max-uvec3-uint.frag/max-uvec3-uint.vert/max-uvec3-uvec3.frag/max-uvec3-uvec3.vert/max-uvec4-uint.frag/max-uvec4-uint.vert/max-uvec4-uvec4.frag/max-uvec4-uvec4.vert/min-int-int.frag/min-int-int.vert/min-ivec2-int.frag/min-ivec2-int.vert/min-ivec2-ivec2.frag/min-ivec2-ivec2.vert/min-ivec3-int.frag/min-ivec3-int.vert/min-ivec3-ivec3.frag/min-ivec3-ivec3.vert/min-ivec4-int.frag/min-ivec4-int.vert/min-ivec4-ivec4.frag/min-ivec4-ivec4.vert/min-uint-uint.frag/min-uint-uint.vert/min-uvec2-uint.frag/min-uvec2-uint.vert/min-uvec2-uvec2.frag/min-uvec2-uvec2.vert/min-uvec3-uint.frag/min-uvec3-uint.vert/min-uvec3-uvec3.frag/min-uvec3-uvec3.vert/min-uvec4-uint.frag/min-uvec4-uint.vert/min-uvec4-uvec4.frag/min-uvec4-uvec4.vert/mix-float-float-bool.frag/mix-float-float-bool.vert/mix-vec2-vec2-bvec2.frag/mix-vec2-vec2-bvec2.vert/mix-vec3-vec3-bvec3.frag/mix-vec3-vec3-bvec3.vert/mix-vec4-vec4-bvec4.frag/mix-vec4-vec4-bvec4.vert/notEqual-uvec2-uvec2.frag/notEqual-uvec2-uvec2.vert/notEqual-uvec3-uvec3.frag/notEqual-uvec3-uvec3.vert/notEqual-uvec4-uvec4.frag/notEqual-uvec4-uvec4.vert/op-add-uint-uint.frag/op-add-uint-uint.vert/op-add-uint-uvec2.frag/op-add-uint-uvec2.vert/op-add-uint-uvec3.frag/op-add-uint-uvec3.vert/op-add-uint-uvec4.frag/op-add-uint-uvec4.vert/op-add-uvec2-uint.frag/op-add-uvec2-uint.vert/op-add-uvec2-uvec2.frag/op-add-uvec2-uvec2.vert/op-add-uvec3-uint.frag/op-add-uvec3-uint.vert/op-add-uvec3-uvec3.frag/op-add-uvec3-uvec3.vert/op-add-uvec4-uint.frag/op-add-uvec4-uint.vert/op-add-uvec4-uvec4.frag/op-add-uvec4-uvec4.vert/op-bitand-abs-neg-int-int.frag/op-bitand-abs-neg-int-int.vert/op-bitand-abs-neg-int-ivec2.frag/op-bitand-abs-neg-int-ivec2.vert/op-bitand-abs-neg-int-ivec3.frag/op-bitand-abs-neg-int-ivec3.vert/op-bitand-abs-neg-int-ivec4.frag/op-bitand-abs-neg-int-ivec4.vert/op-bitand-abs-neg-ivec2-int.frag/op-bitand-abs-neg-ivec2-int.vert/op-bitand-abs-neg-ivec2-ivec2.frag/op-bitand-abs-neg-ivec2-ivec2.vert/op-bitand-abs-neg-ivec3-int.frag/op-bitand-abs-neg-ivec3-int.vert/op-bitand-abs-neg-ivec3-ivec3.frag/op-bitand-abs-neg-ivec3-ivec3.vert/op-bitand-abs-neg-ivec4-int.frag/op-bitand-abs-neg-ivec4-int.vert/op-bitand-abs-neg-ivec4-ivec4.frag/op-bitand-abs-neg-ivec4-ivec4.vert/op-bitand-abs-not-int-int.frag/op-bitand-abs-not-int-int.vert/op-bitand-abs-not-int-ivec2.frag/op-bitand-abs-not-int-ivec2.vert/op-bitand-abs-not-int-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cs-abs-float.shader_test/cs-abs-int.shader_test/cs-abs-ivec2.shader_test/cs-abs-ivec3.shader_test/cs-abs-ivec4.shader_test/cs-abs-vec2.shader_test/cs-abs-vec3.shader_test/cs-abs-vec4.shader_test/cs-acos-float.shader_test/cs-acos-vec2.shader_test/cs-acos-vec3.shader_test/cs-acos-vec4.shader_test/cs-acosh-float.shader_test/cs-acosh-vec2.shader_test/cs-acosh-vec3.shader_test/cs-acosh-vec4.shader_test/cs-all-bvec2-using-if.shader_test/cs-all-bvec2.shader_test/cs-all-bvec3-using-if.shader_test/cs-all-bvec3.shader_test/cs-all-bvec4-using-if.shader_test/cs-all-bvec4.shader_test/cs-any-bvec2-using-if.shader_test/cs-any-bvec2.shader_test/cs-any-bvec3-using-if.shader_test/cs-any-bvec3.shader_test/cs-any-bvec4-using-if.shader_test/cs-any-bvec4.shader_test/cs-asin-float.shader_test/cs-asin-vec2.shader_test/cs-asin-vec3.shader_test/cs-asin-vec4.shader_test/cs-asinh-float.shader_test/cs-asinh-vec2.shader_test/cs-asinh-vec3.shader_test/cs-asinh-vec4.shader_test/cs-atan-float-float.shader_test/cs-atan-float.shader_test/cs-atan-vec2-vec2.shader_test/cs-atan-vec2.shader_test/cs-atan-vec3-vec3.shader_test/cs-atan-vec3.shader_test/cs-atan-vec4-vec4.shader_test/cs-atan-vec4.shader_test/cs-atanh-float.shader_test/cs-atanh-vec2.shader_test/cs-atanh-vec3.shader_test/cs-atanh-vec4.shader_test/cs-ceil-float.shader_test/cs-ceil-vec2.shader_test/cs-ceil-vec3.shader_test/cs-ceil-vec4.shader_test/cs-clamp-float-float-float.shader_test/cs-clamp-int-int-int.shader_test/cs-clamp-ivec2-int-int.shader_test/cs-clamp-ivec2-ivec2-ivec2.shader_test/cs-clamp-ivec3-int-int.shader_test/cs-clamp-ivec3-ivec3-ivec3.shader_test/cs-clamp-ivec4-int-int.shader_test/cs-clamp-ivec4-ivec4-ivec4.shader_test/cs-clamp-uint-uint-uint.shader_test/cs-clamp-uvec2-uint-uint.shader_test/cs-clamp-uvec2-uvec2-uvec2.shader_test/cs-clamp-uvec3-uint-uint.shader_test/cs-clamp-uvec3-uvec3-uvec3.shader_test/cs-clamp-uvec4-uint-uint.shader_test/cs-clamp-uvec4-uvec4-uvec4.shader_test/cs-clamp-vec2-float-float.shader_test/cs-clamp-vec2-vec2-vec2.shader_test/cs-clamp-vec3-float-float.shader_test/cs-clamp-vec3-vec3-vec3.shader_test/cs-clamp-vec4-float-float.shader_test/cs-clamp-vec4-vec4-vec4.shader_test/cs-cos-float.shader_test/cs-cos-vec2.shader_test/cs-cos-vec3.shader_test/cs-cos-vec4.shader_test/cs-cosh-float.shader_test/cs-cosh-vec2.shader_test/cs-cosh-vec3.shader_test/cs-cosh-vec4.shader_test/cs-cross-vec3-vec3.shader_test/cs-degrees-float.shader_test/cs-degrees-vec2.shader_test/cs-degrees-vec3.shader_test/cs-degrees-vec4.shader_test/cs-determinant-mat2.shader_test/cs-determinant-mat3.shader_test/cs-determinant-mat4.shader_test/cs-distance-float-float.shader_test/cs-distance-vec2-vec2.shader_test/cs-distance-vec3-vec3.shader_test/cs-distance-vec4-vec4.shader_test/cs-dot-float-float.shader_test/cs-dot-vec2-vec2.shader_test/cs-dot-vec3-vec3.shader_test/cs-dot-vec4-vec4.shader_test/cs-equal-bvec2-bvec2.shader_test/cs-equal-bvec3-bvec3.shader_test/cs-equal-bvec4-bvec4.shader_test/cs-equal-ivec2-ivec2.shader_test/cs-equal-ivec3-ivec3.shader_test/cs-equal-ivec4-ivec4.shader_test/cs-equal-uvec2-uvec2.shader_test/cs-equal-uvec3-uvec3.shader_test/cs-equal-uvec4-uvec4.shader_test/cs-equal-vec2-vec2.shader_test/cs-equal-vec3-vec3.shader_test/cs-equal-vec4-vec4.shader_test/cs-exp-float.shader_test/cs-exp-vec2.shader_test/cs-exp-vec3.shader_test/cs-exp-vec4.shader_test/cs-exp2-float.shader_test/cs-exp2-vec2.shader_test/cs-exp2-vec3.shader_test/cs-exp2-vec4.shader_test/cs-faceforward-float-float-float.shader_test/cs-faceforward-vec2-vec2-vec2.shader_test/cs-faceforward-vec3-vec3-vec3.shader_test/cs-faceforward-vec4-vec4-vec4.shader_test/cs-floor-float.shader_test/cs-floor-vec2.shader_test/cs-floor-vec3.shader_test/cs-floor-vec4.shader_test/cs-fract-float.shader_test/cs-fract-vec2.shader_test/cs-fract-vec3.shader_test/cs-fract-vec4.shader_test/cs-greaterThan-ivec2-ivec2.shader_test/cs-greaterThan-ivec3-ivec3.shader_test/cs-greaterThan-ivec4-ivec4.shader_test/cs-greaterThan-uvec2-uvec2.shader_test/cs-greaterThan-uvec3-uvec3.shader_test/cs-greaterThan-uvec4-uvec4.shader_test/cs-greaterThan-vec2-vec2.shader_test/cs-greaterThan-vec3-vec3.shader_test/cs-greaterThan-vec4-vec4.shader_test/cs-greaterThanEqual-ivec2-ivec2.shader_test/cs-greaterThanEqual-ivec3-ivec3.shader_test/cs-greaterThanEqual-ivec4-ivec4.shader_test/cs-greaterThanEqual-uvec2-uvec2.shader_test/cs-greaterThanEqual-uvec3-uvec3.shader_test/cs-greaterThanEqual-uvec4-uvec4.shader_test/cs-greaterThanEqual-vec2-vec2.shader_test/cs-greaterThanEqual-vec3-vec3.shader_test/cs-greaterThanEqual-vec4-vec4.shader_test/cs-inverse-mat2.shader_test/cs-inverse-mat3.shader_test/cs-inverse-mat4.shader_test/cs-inversesqrt-float.shader_test/cs-inversesqrt-vec2.shader_test/cs-inversesqrt-vec3.shader_test/cs-inversesqrt-vec4.shader_test/cs-length-float.shader_test/cs-length-vec2.shader_test/cs-length-vec3.shader_test/cs-length-vec4.shader_test/cs-lessThan-ivec2-ivec2.shader_test/cs-lessThan-ivec3-ivec3.shader_test/cs-lessThan-ivec4-ivec4.shader_test/cs-lessThan-uvec2-uvec2.shader_test/cs-lessThan-uvec3-uvec3.shader_test/cs-lessThan-uvec4-uvec4.shader_test/cs-lessThan-vec2-vec2.shader_test/cs-lessThan-vec3-vec3.shader_test/cs-lessThan-vec4-vec4.shader_test/cs-lessThanEqual-ivec2-ivec2.shader_test/cs-lessThanEqual-ivec3-ivec3.shader_test/cs-lessThanEqual-ivec4-ivec4.shader_test/cs-lessThanEqual-uvec2-uvec2.shader_test/cs-lessThanEqual-uvec3-uvec3.shader_test/cs-lessThanEqual-uvec4-uvec4.shader_test/cs-lessThanEqual-vec2-vec2.shader_test/cs-lessThanEqual-vec3-vec3.shader_test/cs-lessThanEqual-vec4-vec4.shader_test/cs-log-float.shader_test/cs-log-vec2.shader_test/cs-log-vec3.shader_test/cs-log-vec4.shader_test/cs-log2-float.shader_test/cs-log2-vec2.shader_test/cs-log2-vec3.shader_test/cs-log2-vec4.shader_test/cs-matrixCompMult-mat2-mat2.shader_test/cs-matrixCompMult-mat2x3-mat2x3.shader_test/cs-matrixCompMult-mat2x4-mat2x4.shader_test/cs-matrixCompMult-mat3-mat3.shader_test/cs-matrixCompMult-mat3x2-mat3x2.shader_test/cs-matrixCompMult-mat3x4-mat3x4.shader_test/cs-matrixCompMult-mat4-mat4.shader_test/cs-matrixCompMult-mat4x2-mat4x2.shader_test/cs-matrixCompMult-mat4x3-mat4x3.shader_test/cs-max-float-float.shader_test/cs-max-int-int.shader_test/cs-max-ivec2-int.shader_test/cs-max-ivec2-ivec2.shader_test/cs-max-ivec3-int.shader_test/cs-max-ivec3-ivec3.shader_test/cs-max-ivec4-int.shader_test/cs-max-ivec4-ivec4.shader_test/cs-max-uint-uint.shader_test/cs-max-uvec2-uint.shader_test/cs-max-uvec2-uvec2.shader_test/cs-max-uvec3-uint.shader_test/cs-max-uvec3-uvec3.shader_test/cs-max-uvec4-uint.shader_test/cs-max-uvec4-uvec4.shader_test/cs-max-vec2-float.shader_test/cs-max-vec2-vec2.shader_test/cs-max-vec3-float.shader_test/cs-max-vec3-vec3.shader_test/cs-max-vec4-float.shader_test/cs-max-vec4-vec4.shader_test/cs-min-float-float.shader_test/cs-min-int-int.shader_test/cs-min-ivec2-int.shader_test/cs-min-ivec2-ivec2.shader_test/cs-min-ivec3-int.shader_test/cs-min-ivec3-ivec3.shader_test/cs-min-ivec4-int.shader_test/cs-min-ivec4-ivec4.shader_test/cs-min-uint-uint.shader_test/cs-min-uvec2-uint.shader_test/cs-min-uvec2-uvec2.shader_test/cs-min-uvec3-uint.shader_test/cs-min-uvec3-uvec3.shader_test/cs-min-uvec4-uint.shader_test/cs-min-uvec4-uvec4.shader_test/cs-min-vec2-float.shader_test/cs-min-vec2-vec2.shader_test/cs-min-vec3-float.shader_test/cs-min-vec3-vec3.shader_test/cs-min-vec4-float.shader_test/cs-min-vec4-vec4.shader_test/cs-mix-float-float-bool.shader_test/cs-mix-float-float-float.shader_test/cs-mix-vec2-vec2-bvec2.shader_test/cs-mix-vec2-vec2-float.shader_test/cs-mix-vec2-vec2-vec2.shader_test/cs-mix-vec3-vec3-bvec3.shader_test/cs-mix-vec3-vec3-float.shader_test/cs-mix-vec3-vec3-vec3.shader_test/cs-mix-vec4-vec4-bvec4.shader_test/cs-mix-vec4-vec4-float.shader_test/cs-mix-vec4-vec4-vec4.shader_test/cs-mod-float-float.shader_test/cs-mod-vec2-float.shader_test/cs-mod-vec2-vec2.shader_test/cs-mod-vec3-float.shader_test/cs-mod-vec3-vec3.shader_test/cs-mod-vec4-float.shader_test/cs-mod-vec4-vec4.shader_test/cs-normalize-float.shader_test/cs-normalize-vec2.shader_test/cs-normalize-vec3.shader_test/cs-normalize-vec4.shader_test/cs-not-bvec2.shader_test/cs-not-bvec3.shader_test/cs-not-bvec4.shader_test/cs-notEqual-bvec2-bvec2.shader_test/cs-notEqual-bvec3-bvec3.shader_test/cs-notEqual-bvec4-bvec4.shader_test/cs-notEqual-ivec2-ivec2.shader_test/cs-notEqual-ivec3-ivec3.shader_test/cs-notEqual-ivec4-ivec4.shader_test/cs-notEqual-uvec2-uvec2.shader_test/cs-notEqual-uvec3-uvec3.shader_test/cs-notEqual-uvec4-uvec4.shader_test/cs-notEqual-vec2-vec2.shader_test/cs-notEqual-vec3-vec3.shader_test/cs-notEqual-vec4-vec4.shader_test/cs-op-add-float-float.shader_test/cs-op-add-float-mat2.shader_test/cs-op-add-float-mat2x3.shader_test/cs-op-add-float-mat2x4.shader_test/cs-op-add-float-mat3.shader_test/cs-op-add-float-mat3x2.shader_test/cs-op-add-float-mat3x4.shader_test/cs-op-add-float-mat4.shader_test/cs-op-add-float-mat4x2.shader_test/cs-op-add-float-mat4x3.shader_test/cs-op-add-float-vec2.shader_test/cs-op-add-float-vec3.shader_test/cs-op-add-float-vec4.shader_test/cs-op-add-int-int.shader_test/cs-op-add-int-ivec2.shader_test/cs-op-add-int-ivec3.shader_test/cs-op-add-int-ivec4.shader_test/cs-op-add-ivec2-int.shader_test/cs-op-add-ivec2-ivec2.shader_test/cs-op-add-ivec3-int.shader_test/cs-op-add-ivec3-ivec3.shader_test/cs-op-add-ivec4-int.shader_test/cs-op-add-ivec4-ivec4.shader_test/cs-op-add-mat2-float.shader_test/cs-op-add-mat2-mat2.shader_test/cs-op-add-mat2x3-float.shader_test/cs-op-add-mat2x3-mat2x3.shader_test/cs-op-add-mat2x4-float.shader_test/cs-op-add-mat2x4-mat2x4.shader_test/cs-op-add-mat3-float.shader_test/cs-op-add-mat3-mat3.shader_test/cs-op-add-mat3x2-float.shader_test/cs-op-add-mat3x2-mat3x2.shader_test/cs-op-add-mat3x4-float.shader_test/cs-op-add-mat3x4-mat3x4.shader_test/cs-op-add-mat4-float.shader_test/cs-op-add-mat4-mat4.shader_test/cs-op-add-mat4x2-float.shader_test/cs-op-add-mat4x2-mat4x2.shader_test/cs-op-add-mat4x3-float.shader_test/cs-op-add-mat4x3-mat4x3.sha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dirname: /usr/lib/piglit/generated_tests/spec/EXT_shader_framebuffer_fetch/compiler
filetypes: fffff
filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_geometry_shader4/linker
filetypes: ffffffffffff
filenames:
  2darray-bounds-and-sizes-check.shader_test/2darray-vertex-index-oob.shader_test/input-overrun-lines-adjacency.shader_test/input-overrun-lines.shader_test/input-overrun-points.shader_test/input-overrun-triangles-adjacency.shader_test/input-overrun-triangles.shader_test/no-vertex-shader-only-built-in-input-varyings-ext-separate-shader-objects.shader_test/no-vertex-shader-only-built-in-input-varyings.shader_test/no-vertex-shader-user-defined-input-varying.shader_test/varying-mismatch.shader_test/verticesin-const.shader_test


dirname: /usr/lib/piglit/tests/spec/arb_arrays_of_arrays/compiler
filenames:
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filetypes:
[cell repeats an earlier one in this file: 125 characters]


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.10/execution/built-in-functions
filenames:
  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ormalize-vec2.shader_test/fs-normalize-vec3.shader_test/fs-normalize-vec4.shader_test/fs-not-bvec2.shader_test/fs-not-bvec3.shader_test/fs-not-bvec4.shader_test/fs-notEqual-bvec2-bvec2.shader_test/fs-notEqual-bvec3-bvec3.shader_test/fs-notEqual-bvec4-bvec4.shader_test/fs-notEqual-ivec2-ivec2.shader_test/fs-notEqual-ivec3-ivec3.shader_test/fs-notEqual-ivec4-ivec4.shader_test/fs-notEqual-vec2-vec2.shader_test/fs-notEqual-vec3-vec3.shader_test/fs-notEqual-vec4-vec4.shader_test/fs-op-add-float-float.shader_test/fs-op-add-float-mat2.shader_test/fs-op-add-float-mat3.shader_test/fs-op-add-float-mat4.shader_test/fs-op-add-float-vec2.shader_test/fs-op-add-float-vec3.shader_test/fs-op-add-float-vec4.shader_test/fs-op-add-int-int.shader_test/fs-op-add-int-ivec2.shader_test/fs-op-add-int-ivec3.shader_test/fs-op-add-int-ivec4.shader_test/fs-op-add-ivec2-int.shader_test/fs-op-add-ivec2-ivec2.shader_test/fs-op-add-ivec3-int.shader_test/fs-op-add-ivec3-ivec3.shader_test/fs-op-add-ivec4-int.shader_test/fs-op-add-ivec4-ivec4.shader_test/fs-op-add-mat2-float.shader_test/fs-op-add-mat2-mat2.shader_test/fs-op-add-mat3-float.shader_test/fs-op-add-mat3-mat3.shader_test/fs-op-add-mat4-float.shader_test/fs-op-add-mat4-mat4.shader_test/fs-op-add-vec2-float.shader_test/fs-op-add-vec2-vec2.shader_test/fs-op-add-vec3-float.shader_test/fs-op-add-vec3-vec3.shader_test/fs-op-add-vec4-float.shader_test/fs-op-add-vec4-vec4.shader_test/fs-op-and-bool-bool-using-if.shader_test/fs-op-and-bool-bool.shader_test/fs-op-assign-add-float-float.shader_test/fs-op-assign-add-int-int.shader_test/fs-op-assign-add-ivec2-int.shader_test/fs-op-assign-add-ivec2-ivec2.shader_test/fs-op-assign-add-ivec3-int.shader_test/fs-op-assign-add-ivec3-ivec3.shader_test/fs-op-assign-add-ivec4-int.shader_test/fs-op-assign-add-ivec4-ivec4.shader_test/fs-op-assign-add-mat2-float.shader_test/fs-op-assign-add-mat2-mat2.shader_test/fs-op-assign-add-mat3-float.shader_test/fs-op-assign-add-mat3-mat3.shader_test/fs-op-assign-add-mat4-float.shader_test/fs-op-assign-add-mat4-mat4.shader_test/fs-op-assign-add-vec2-float.shader_test/fs-op-assign-add-vec2-vec2.shader_test/fs-op-assign-add-vec3-float.shader_test/fs-op-assign-add-vec3-vec3.shader_test/fs-op-assign-add-vec4-float.shader_test/fs-op-assign-add-vec4-vec4.shader_test/fs-op-assign-div-float-float.shader_test/fs-op-assign-div-int-int.shader_test/fs-op-assign-div-ivec2-int.shader_test/fs-op-assign-div-ivec2-ivec2.shader_test/fs-op-assign-div-ivec3-int.shader_test/fs-op-assign-div-ivec3-ivec3.shader_test/fs-op-assign-div-ivec4-int.shader_test/fs-op-assign-div-ivec4-ivec4.shader_test/fs-op-assign-div-mat2-float.shader_test/fs-op-assign-div-mat2-mat2.shader_test/fs-op-assign-div-mat3-float.shader_test/fs-op-assign-div-mat3-mat3.shader_test/fs-op-assign-div-mat4-float.shader_test/fs-op-assign-div-mat4-mat4.shader_test/fs-op-assign-div-vec2-float.shader_test/fs-op-assign-div-vec2-vec2.shader_test/fs-op-assign-div-vec3-float.shader_test/fs-op-assign-div-vec3-vec3.shader_test/fs-op-assign-div-vec4-float.shader_test/fs-op-assign-div-vec4-vec4.shader_test/fs-op-assign-mult-float-float.shader_test/fs-op-assign-mult-int-int.shader_test/fs-op-assign-mult-ivec2-int.shader_test/fs-op-assign-mult-ivec2-ivec2.shader_test/fs-op-assign-mult-ivec3-int.shader_test/fs-op-assign-mult-ivec3-ivec3.shader_test/fs-op-assign-mult-ivec4-int.shader_test/fs-op-assign-mult-ivec4-ivec4.shader_test/fs-op-assign-mult-mat2-float.shader_test/fs-op-assign-mult-mat2-mat2.shader_test/fs-op-assign-mult-mat3-float.shader_test/fs-op-assign-mult-mat3-mat3.shader_test/fs-op-assign-mult-mat4-float.shader_test/fs-op-assign-mult-mat4-mat4.shader_test/fs-op-assign-mult-vec2-float.shader_test/fs-op-assign-mult-vec2-mat2.shader_test/fs-op-assign-mult-vec2-vec2.shader_test/fs-op-assign-mult-vec3-float.shader_test/fs-op-assign-mult-vec3-mat3.shader_test/fs-op-assign-mult-vec3-vec3.shader_test/fs-op-assign-mult-vec4-float.shader_test/fs-op-assign-mult-vec4-mat4.shader_test/fs-op-assign-mult-vec4-vec4.shader_test/fs-op-assign-sub-float-float.shader_test/fs-op-assign-sub-int-int.shader_test/fs-op-assign-sub-ivec2-int.shader_test/fs-op-assign-sub-ivec2-ivec2.shader_test/fs-op-assign-sub-ivec3-int.shader_test/fs-op-assign-sub-ivec3-ivec3.shader_test/fs-op-assign-sub-ivec4-int.shader_test/fs-op-assign-sub-ivec4-ivec4.shader_test/fs-op-assign-sub-mat2-float.shader_test/fs-op-assign-sub-mat2-mat2.shader_test/fs-op-assign-sub-mat3-float.shader_test/fs-op-assign-sub-mat3-mat3.shader_test/fs-op-assign-sub-mat4-float.shader_test/fs-op-assign-sub-mat4-mat4.shader_test/fs-op-assign-sub-vec2-float.shader_test/fs-op-assign-sub-vec2-vec2.shader_test/fs-op-assign-sub-vec3-float.shader_test/fs-op-assign-sub-vec3-vec3.shader_test/fs-op-assign-sub-vec4-float.shader_test/fs-op-assign-sub-vec4-vec4.shader_test/fs-op-div-float-float.shader_test/fs-op-div-float-mat2.shader_test/fs-op-div-float-mat3.shader_test/fs-op-div-float-mat4.shader_test/fs-op-div-float-vec2.shader_test/fs-op-div-float-vec3.shader_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